AI Insights · Timothy · October 2022
Top Otome Games in South Africa Q3 2022: Performance Insights
Explore the performance of the top 5 Otome games in South Africa during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the Otome game genre showed varied performance metrics across the top 5 applications in South Africa. Below, we delve into the weekly trends in downloads, revenue, and active users for these games.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO experienced fluctuations in weekly downloads, starting at 577 and dipping to a low of 3 in late August before recovering to 456 by the end of September. Revenue peaked at around $111 in late July, but later weeks saw a significant decline, with the lowest point being $5 in early September. Active users followed a similar pattern, starting at 1.4K and dropping to 592 in late August, before stabilizing around 1K by the end of the quarter.
Obey Me! - Anime Otome Sim - from NTT Solmare saw a decline in weekly downloads from 357 to 134 over the quarter. Revenue showed a peak of $171 in mid-July but generally trended downwards, ending at $17 in the last week of September. Active users began at 921, peaking at 1K in early July, then gradually decreased to 689 by the end of the quarter.
My Candy Love - Otome game from Beemoov maintained a relatively steady download rate, averaging around 200 downloads per week. Revenue remained low, with minor fluctuations, peaking at $13 in late August. The game consistently had around 1.4K active users throughout the quarter, showing minimal variation.
BloodKiss : Vampire romance by Storytaco.inc had a varied performance, with downloads starting at 193 and peaking at 282 in early July before falling to a low of 1 by the end of September. Revenue was modest, peaking at $23 in late August. Active users were relatively stable, hovering around 1.1K for most of the quarter, ending at 929.
Is It Love? Drogo - Vampire from 1492 Studio had sporadic download numbers, starting at 0 and peaking at 225 in early August, then stabilizing at 213 by the end of the quarter. Revenue was minimal, with the highest weekly earning being $22 in late June and mid-July. Active users saw a significant increase from 37 in late June to 251 by the end of September.
For more detailed insights and data, visit Sensor Tower.